﻿using Game;

namespace Mekiasm.Ore
{
    public class OreSkyStone : ItemCube
    {
        public static int Index;
        public OreSkyStone() : base("陨石")
        {

        }
        public override bool OnHitAsProjectile(CellFace? cellFace, ComponentBody componentBody, WorldItem worldItem)
        {
            return true;
        }
        public override int GetFaceTextureSlot(int face, int value)
        {
            return 10;
        }
    }
}
